I know this has been brought up a lot but warden prob should have been figure. I just feel like the warden and the figure are more similar. Like the only thing the warden and seek have in common is the emerging and some dark colors. Now the Figure and the Warden have the blindness and the wardens sway like moves are a little similar to figures flexible movements and they both have the ability to use echolocation to some theories. Also seek is fast and the warden isn't really fast but kind of has the same movement speed of the figure. Finally, the figure being an Enderman doesn't make much since. Like, seek being an enderman would make since because you die by an eye of seek in his jump scare and die by looking at the eyes of an enderman. Now, of course the enderman have the mouth like a figure but that doesn't even work. It could have been ok with seek if were taking the sight that he is a bunch of goops like a living slime person and enderman and seek, supposedly, they can both teleport. Even if seeks teleport is going through the ground it is still more of a teleport than figure has, and we don't even know if figure can teleport or not. So, in the end the Warden (seek) and the Enderman (figure) should be swapped.
everyone has talked about how figure should be the warden, but no one has talked about the hog rider, The Hog Rider card is unlocked from the Spell Valley (Arena 5). He is a very fast building-targeting, melee troop with moderately high hitpoints and damage. He appears just like his Clash of Clans counterpart; a man with brown eyebrows, a beard, a mohawk, and a golden body piercing in his left ear who is riding a hog. A Hog Rider card costs 4 Elixir to deploy. Strategy his fast move speed can boost forward mini tanks like an Ice Golem in a push. At the same time, he can also function as a tank for lower hitpoint troops such as Goblins as he still has a fair amount of health. Most cheap swarms complement the Hog Rider well, as they are nearly as fast as him and usually force more than one card out of the opponent's hand. The Hog Rider struggles with swarms, as they can damage him down and defeat him quickly while obstructing his path. Barbarians in particular can fully counter him without very strict timing on the defender's part, though be wary of spells. A Hunter can kill the Hog Rider in 2 hits if placed right on top of it. However, if you place something in front of the Hog Rider, the Hunter's splash will damage the Hog Rider and hit the card in front of it more. The Hog Rider in conjunction with the Freeze can surprise the opponent and allow the Hog Rider to deal much more damage than anticipated, especially if the opponent's go-to counter is a swarm, or swarms are their only effective counter to him. Skeletons and Bats will immediately be defeated by the spell, while Spear Goblins, Goblins, and Minions will be at low enough health to be defeated by a follow up Zap or Giant Snowball. However, this strategy isn't very effective against buildings as the Hog Rider will take a while to destroy the building, giving the opponent ample time to articulate another counter. Against non-swarm troops, it can deal a lot of damage during the freeze time, but this can allow the opponent to set up a massive counterpush. For this reason, players should either only go for a Hog Rider + Freeze when they have other units backing it up from a counterattack, or if the match is about to end and they need to deal as much damage as possible. It is not a good idea to send in a Hog Rider simply to destroy a building, especially if it is the only building targeting unit available, as defeating Crown Towers becomes substantially more difficult. Spells or simply waiting out the lifetime of the building are more effective. The exception to this is an Elixir Collector placed in front of the King's Tower. If a Hog Rider placed at the bridge, he can destroy the Collector for a positive Elixir trade, though the damage from both Princess Towers will usually mean he does not survive to deal any damage to them. However, if the opponent sends in defending troops, it can be an opportunity to gain spell damage value. In a deck with several low-cost cards, it might be worth it to simply send the Hog Rider against one building. These decks shuffle their card rotation quick enough, that they will arrive to their next Hog Rider before the next building arrives in the opponent's card rotation. Long-ranged troops like Musketeer and Flying Machine can snipe those buildings, preserving some of the Hog Rider's health, possibly allowing it to get some Tower damage. When there are buildings placed in the middle to counter the Hog Rider, understanding the placement of the Hog Rider and the type of building placed can help the Hog Rider to bypass certain buildings. Passive buildings such as spawners and Elixir Collector have a larger hitbox than defensive buildings; which means that if a passive building was placed 3 tiles away from the river in the middle of the opponent's side, then it is impossible for the Hog Rider to bypass that placement as the Hog Rider will get pulled to that building. Defensive buildings have a smaller hitbox than a passive building, which means if that if a defensive building was placed three tiles away from the river in the middle of the opponent's side, a Hog Rider placed at the very left or right side of the Arena may be able to bypass it due to its smaller hitbox. If the player has a building already placed down in the center of the arena, and the opponent tries to bypass it with a Hog Rider at the edge of the arena, they can use certain air troops to push the Hog Rider towards the building as it jumps over the river, effectively denying the bypass attempt. They must be already hovering over the correct placement, as very quick reflexes are required to correctly perform this technique. For Bats, Skeleton Dragons, and Minion Horde, they should be placed right in front of the Hog Rider as soon as it is deployed. For Minions, Skeleton Barrel, Mega Minion, Flying Machine, Electro Dragon, Baby Dragon, Inferno Dragon, Balloon, and Lava Hound, stagger the above placement one tile to the right if the Hog Rider is placed on the left side of the arena, and vice versa. They can also use ground troops to achieve the same result. Something like an Ice Golem deployed at the Hog Rider’s landing spot will obstruct his path and force him to go around the unit, which causes him to be closer to the building instead of the Crown Tower. The Hog Rider can kite Very Fast non-building targeting troops due to his own Very Fast speed and building only targeting if he is placed on the fourth tile from the bridge, slightly into the opposite lane. He can also stall grounded units when placed right at the bridge. He will pull them towards him while deploying, and then be untargetable by them when he jumps over the bridge. After landing, he will pull them back. This can be useful when the player needs to deal damage in the same lane they are defending. It will also help separate troops behind a tank in a large push. A Tornado placed on the second tile front of the player's King's Tower and staggered two tiles towards the Princess Tower will activate it without any damage dealt to the Princess Tower, helping them in defending future pushes. This can also be a method of mitigating all damage dealt to a Princess Tower, but doing this more than three times may result in the King's Tower's health being low enough to be targeted directly, opening up the possible threat of a back door three crown. A better alternative is to pull the Hog away from the Princess Tower into the attacking range of all three Crown Towers, which will negate all damage as long as none of them are already distracted A very powerful combo is the Hog Rider, the Musketeer, and the Valkyrie, typically referred to as the Trifecta. The Musketeer will defend against most troops, while the Valkyrie can protect her and the Hog Rider from swarms or high damage units. The Hog Rider is used to deal damage to the tower. This can be effectively countered by Lightning, one-shotting the Musketeer and severely damaging both the Valkyrie and Hog Rider. The Minion Horde is also effective, but the enemy can Zap them and the Musketeer will one-shot them all. Even if the Musketeer is defeated, the Hog Rider and Valkyrie will have enough time to severely damage the Tower. The Hog Rider should be placed behind the Valkyrie to give it a boost so that it stays in front of the Hog Rider, protecting it. A Hog Rider combined with a Goblin Barrel can be awkward for the opponent to defend against. Timing it so that the Hog Rider is tanking the tower shots for the Goblins is the most effective way to deal damage. However, a Barbarian Barrel can shut this down with minimal Tower damage for a positive Elixir trade, as long as the Goblin Barrel was placed directly on the Tower. Pairing the Hog Rider with the Balloon can deal devastating damage. If executed properly, the Hog Rider will act as a tank while the Balloon threatens to deal massive damage. The Hog Rider can also destroy any buildings attempting to slow down the combo. However, this combo is very vulnerable to swarms and anti-air cards as neither of the troops target anything but buildings. Additionally, they are easy to separate, due to the disparity in move speeds. Alternatively, the Hog Rider and the Balloon can be played in different lanes to spread the opponent's defenses thin. However, a building or Tornado can bring them back together for an easier defense. The Hog Rider can be paired with the Lumberjack as both a swarm bait and damage combo. It is a very fast combo with an extremely high damage output potential, so the enemy will likely try to counter it with a swarm. If this happens, use a spell like Arrows to render the opponent defenseless. If they manage to defeat the Lumberjack, the dropped Rage will make the Hog Rider even more dangerous than it normally is. A fast and deadly combination is the Hog Rider and Mini P.E.K.K.A. combo. Both units are fast but the Mini P.E.K.K.A. does much more damage and does not attack only buildings so the Mini P.E.K.K.A. can deal with troops like the Executioner and Musketeer. However, this combo can be defeated with swarms like Skeleton Army, which will defeat both of them since neither of them can deal area damage. They are also unable to target air troops, so the Minion Horde can stop this easily. A risky play is to deploy the Hog Rider at the bridge as soon as the match starts. If the opponent does not react fast enough, the Hog Rider will deal a significant amount of damage to the Princess Tower. This can also allow the player to quickly scout the opponent's deck if they happen to react to him fast enough.
Everyone’s talking about how the figure should’ve been the warden but no one’s talking about he fact that For the full ingredients of a Krabby Patty, see here. A The Krabby Patty contains both the top bun and the bottom bun, with the top bun containing sesame seeds. It also contains sea cheese, sea lettuce, sea tomatoes, pickles, ketchup, mustard, mayonnaise, and sea onions, all of which can be seen when a Krabby Patty is being made. As well as all of those ingredients are the patty and secret sauce, both of which have unknown ingredients, particularly the patty. It is revealed that in “Friend or Foe,” a pinch of chum is was present in this formula before Plankton tore it off. In “The Great Patty Caper,” at least 2 ingredients are confirmed: flour, barnacle shavings. And 2 possible ingredients are salt, and turmeric. Another confirmed ingredient is love, which is revealed in the episodes “Plankton’s Army” and “Growth Spout,” and The SpongeBob Movie: Sponge Out of Water. Another one of the Krabby Patties’ secret ingredients is known as the “secret sauce,” which is revealed in “As Seen on TV,” “Not Normal,” and “Patty Caper,” and briefly in “Graveyard Shift.” The patty and the other secret ingredients are of the most point of interest. Since there is no mention of where the patty might have come from nor was there very little mention of the ingredients of the patty, said ingredients and other secret ingredients of the Krabby Patty remain a mystery. However. the secret ingredient has a maior role in “Patty Caper.”,” and briefly in “Graveyard Shift.” The patty and the other secret ingredients are of the most point of interest. Since there is no mention of where the patty might have come from nor was there very little mention of the ingredients of the patty, said ingredients and other secret ingredients of the Krabby Patty remain a mystery. However. the secret ingredient has a major role in “Patty Caper.”
@🍔 Mr Burger 🍔 but figure has hands groping in all directions to feel its place. because he is blind. but have good hearing. same as the warden. has hands that move all the time and walks a little careful
and halt could be an enderman because he teleports around the player the only diffrence is instead of teleporting infront and back, he would actually attack you and teleport everywhere
@Mexico Jack but figure has more conecctions 1: they are blind 2: the warden isn't very fast but it suits figure perfectly cuz he is pretty fast but not fast as seek 3: they use echolocation 4: they will hunt you down if you make any noise 5: they both insta kill you (unless you have full nethertie armor with protection 4 or smth)
@Jaiden I hate you if you hate the Warden things that you should not hate here [seek Warden zombie fortnite c2 sonic.exe sonic bosses marvel mods ender_dragon] If you hate a single one I'll hate you back
0:26 He makes seek, a one eyed entity, in a blind mob. 1:27 And he made figure, a blind creature, in a mob that you Need to look at his eyes for him to atack you. 2:23 I don't Know what to say about that cursed screech. 3:18 Glitch is glitched. 4:17 and 4:26 *BEE RUSH AND BABY BEE RUSH* 5:07 Jack with arms and legs is cursed.
3 of entities are missing: Timothy (use it on a spider like timothy) Shadow (probably not possible, but still) Window (again, may not be possible but still) Meaning its not "all the entities"
Glitch should of been an enderman because of two things. First glitch can teleport anywhere so as the enderman. Second because of the enderman particles.
the warden should've been figure seek should've been a enderman because of how a enderman runs as fast as the player, and how you are forced to look at it in the cutscene before seek chases you
glitch doesnt make sense to be iron golem, glitch is more like a enderman since he just teleports to you or just comes out of no where and scares you, and glitch sometimes kills you or puts you in a bad situation so he doesnt always help you
Warden should be figure but it actually works for seek BECUASE you need a lot of skulk for it to find you but what’s better is that schreech should be bee seek will be iron golem figure will be warden rush will be younger gaurdian jack will be the same and extra monsters guiding light will be ally ambush will be elder guardian and eyes will be a frog but that frog will be updated and that from hurts you when it looks at you
And also glitch should have been the Enderman since he can teleport dude attach the mobs to the right entity the Vex should be Screech since they're annoying like Screech the Wither and the Ghast Rush and ambush since they both fly
The reason the warden is seek and not figure is in doors seek actually emerges from the floor but the warden also does that's why the warden is seek and not figure
@Deacon Goodrum ok so? that's the only thing thats wrong with it, everything else is just perfect, the only thing good about seek being the warden is that he can rise from the ground, he can just be an enderman, and also plus he is too lazy to code it so yeah, you can just watch Kipper this time he actually does coding and isn't lazy
but seek isn't blind and doesn't have enchanted hearing, he just runs towards you, seek should've been the enderman and figure the warden, sure seek can come out of the ground but hes just not blind.
Eider 2: “I made every mob into Roblox doors in Minecraft.” -Ambush has left the chat -Halt has left the chat -Eyes has left the chat -Timothy has left the chat Note: Great video as always!
@Stringy sonic guiding light is just a light 💀💀 reason why you dont know what guiding light looks like because you're litterally blind, i mean.... you are the figure right!?!?!
I know this has been brought up a lot but warden prob should have been figure. I just feel like the warden and the figure are more similar. Like the only thing the warden and seek have in common is the emerging and some dark colors. Now the Figure and the Warden have the blindness and the wardens sway like moves are a little similar to figures flexible movements and they both have the ability to use echolocation to some theories. Also seek is fast and the warden isn't really fast but kind of has the same movement speed of the figure. Finally, the figure being an Enderman doesn't make much since. Like, seek being an enderman would make since because you die by an eye of seek in his jump scare and die by looking at the eyes of an enderman. Now, of course the enderman have the mouth like a figure but that doesn't even work. It could have been ok with seek if were taking the sight that he is a bunch of goops like a living slime person and enderman and seek, supposedly, they can both teleport. Even if seeks teleport is going through the ground it is still more of a teleport than figure has, and we don't even know if figure can teleport or not. So, in the end the Warden (seek) and the Enderman (figure) should be swapped.
Not True seek comes out of the ground like figure
I was so aggravated that he didn’t make the warden figure
True
NO
No
everyone has talked about how figure should be the warden, but no one has talked about the hog rider, The Hog Rider card is unlocked from the Spell Valley (Arena 5). He is a very fast building-targeting, melee troop with moderately high hitpoints and damage. He appears just like his Clash of Clans counterpart; a man with brown eyebrows, a beard, a mohawk, and a golden body piercing in his left ear who is riding a hog. A Hog Rider card costs 4 Elixir to deploy. Strategy his fast move speed can boost forward mini tanks like an Ice Golem in a push. At the same time, he can also function as a tank for lower hitpoint troops such as Goblins as he still has a fair amount of health. Most cheap swarms complement the Hog Rider well, as they are nearly as fast as him and usually force more than one card out of the opponent's hand. The Hog Rider struggles with swarms, as they can damage him down and defeat him quickly while obstructing his path. Barbarians in particular can fully counter him without very strict timing on the defender's part, though be wary of spells. A Hunter can kill the Hog Rider in 2 hits if placed right on top of it. However, if you place something in front of the Hog Rider, the Hunter's splash will damage the Hog Rider and hit the card in front of it more. The Hog Rider in conjunction with the Freeze can surprise the opponent and allow the Hog Rider to deal much more damage than anticipated, especially if the opponent's go-to counter is a swarm, or swarms are their only effective counter to him. Skeletons and Bats will immediately be defeated by the spell, while Spear Goblins, Goblins, and Minions will be at low enough health to be defeated by a follow up Zap or Giant Snowball. However, this strategy isn't very effective against buildings as the Hog Rider will take a while to destroy the building, giving the opponent ample time to articulate another counter. Against non-swarm troops, it can deal a lot of damage during the freeze time, but this can allow the opponent to set up a massive counterpush. For this reason, players should either only go for a Hog Rider + Freeze when they have other units backing it up from a counterattack, or if the match is about to end and they need to deal as much damage as possible. It is not a good idea to send in a Hog Rider simply to destroy a building, especially if it is the only building targeting unit available, as defeating Crown Towers becomes substantially more difficult. Spells or simply waiting out the lifetime of the building are more effective. The exception to this is an Elixir Collector placed in front of the King's Tower. If a Hog Rider placed at the bridge, he can destroy the Collector for a positive Elixir trade, though the damage from both Princess Towers will usually mean he does not survive to deal any damage to them. However, if the opponent sends in defending troops, it can be an opportunity to gain spell damage value. In a deck with several low-cost cards, it might be worth it to simply send the Hog Rider against one building. These decks shuffle their card rotation quick enough, that they will arrive to their next Hog Rider before the next building arrives in the opponent's card rotation. Long-ranged troops like Musketeer and Flying Machine can snipe those buildings, preserving some of the Hog Rider's health, possibly allowing it to get some Tower damage. When there are buildings placed in the middle to counter the Hog Rider, understanding the placement of the Hog Rider and the type of building placed can help the Hog Rider to bypass certain buildings. Passive buildings such as spawners and Elixir Collector have a larger hitbox than defensive buildings; which means that if a passive building was placed 3 tiles away from the river in the middle of the opponent's side, then it is impossible for the Hog Rider to bypass that placement as the Hog Rider will get pulled to that building. Defensive buildings have a smaller hitbox than a passive building, which means if that if a defensive building was placed three tiles away from the river in the middle of the opponent's side, a Hog Rider placed at the very left or right side of the Arena may be able to bypass it due to its smaller hitbox. If the player has a building already placed down in the center of the arena, and the opponent tries to bypass it with a Hog Rider at the edge of the arena, they can use certain air troops to push the Hog Rider towards the building as it jumps over the river, effectively denying the bypass attempt. They must be already hovering over the correct placement, as very quick reflexes are required to correctly perform this technique. For Bats, Skeleton Dragons, and Minion Horde, they should be placed right in front of the Hog Rider as soon as it is deployed. For Minions, Skeleton Barrel, Mega Minion, Flying Machine, Electro Dragon, Baby Dragon, Inferno Dragon, Balloon, and Lava Hound, stagger the above placement one tile to the right if the Hog Rider is placed on the left side of the arena, and vice versa. They can also use ground troops to achieve the same result. Something like an Ice Golem deployed at the Hog Rider’s landing spot will obstruct his path and force him to go around the unit, which causes him to be closer to the building instead of the Crown Tower. The Hog Rider can kite Very Fast non-building targeting troops due to his own Very Fast speed and building only targeting if he is placed on the fourth tile from the bridge, slightly into the opposite lane. He can also stall grounded units when placed right at the bridge. He will pull them towards him while deploying, and then be untargetable by them when he jumps over the bridge. After landing, he will pull them back. This can be useful when the player needs to deal damage in the same lane they are defending. It will also help separate troops behind a tank in a large push. A Tornado placed on the second tile front of the player's King's Tower and staggered two tiles towards the Princess Tower will activate it without any damage dealt to the Princess Tower, helping them in defending future pushes. This can also be a method of mitigating all damage dealt to a Princess Tower, but doing this more than three times may result in the King's Tower's health being low enough to be targeted directly, opening up the possible threat of a back door three crown. A better alternative is to pull the Hog away from the Princess Tower into the attacking range of all three Crown Towers, which will negate all damage as long as none of them are already distracted A very powerful combo is the Hog Rider, the Musketeer, and the Valkyrie, typically referred to as the Trifecta. The Musketeer will defend against most troops, while the Valkyrie can protect her and the Hog Rider from swarms or high damage units. The Hog Rider is used to deal damage to the tower. This can be effectively countered by Lightning, one-shotting the Musketeer and severely damaging both the Valkyrie and Hog Rider. The Minion Horde is also effective, but the enemy can Zap them and the Musketeer will one-shot them all. Even if the Musketeer is defeated, the Hog Rider and Valkyrie will have enough time to severely damage the Tower. The Hog Rider should be placed behind the Valkyrie to give it a boost so that it stays in front of the Hog Rider, protecting it. A Hog Rider combined with a Goblin Barrel can be awkward for the opponent to defend against. Timing it so that the Hog Rider is tanking the tower shots for the Goblins is the most effective way to deal damage. However, a Barbarian Barrel can shut this down with minimal Tower damage for a positive Elixir trade, as long as the Goblin Barrel was placed directly on the Tower. Pairing the Hog Rider with the Balloon can deal devastating damage. If executed properly, the Hog Rider will act as a tank while the Balloon threatens to deal massive damage. The Hog Rider can also destroy any buildings attempting to slow down the combo. However, this combo is very vulnerable to swarms and anti-air cards as neither of the troops target anything but buildings. Additionally, they are easy to separate, due to the disparity in move speeds. Alternatively, the Hog Rider and the Balloon can be played in different lanes to spread the opponent's defenses thin. However, a building or Tornado can bring them back together for an easier defense. The Hog Rider can be paired with the Lumberjack as both a swarm bait and damage combo. It is a very fast combo with an extremely high damage output potential, so the enemy will likely try to counter it with a swarm. If this happens, use a spell like Arrows to render the opponent defenseless. If they manage to defeat the Lumberjack, the dropped Rage will make the Hog Rider even more dangerous than it normally is. A fast and deadly combination is the Hog Rider and Mini P.E.K.K.A. combo. Both units are fast but the Mini P.E.K.K.A. does much more damage and does not attack only buildings so the Mini P.E.K.K.A. can deal with troops like the Executioner and Musketeer. However, this combo can be defeated with swarms like Skeleton Army, which will defeat both of them since neither of them can deal area damage. They are also unable to target air troops, so the Minion Horde can stop this easily. A risky play is to deploy the Hog Rider at the bridge as soon as the match starts. If the opponent does not react fast enough, the Hog Rider will deal a significant amount of damage to the Princess Tower. This can also allow the player to quickly scout the opponent's deck if they happen to react to him fast enough.
Everyone’s talking about how the figure should’ve been the warden but no one’s talking about he fact that For the full ingredients of a Krabby Patty, see here. A The Krabby Patty contains both the top bun and the bottom bun, with the top bun containing sesame seeds. It also contains sea cheese, sea lettuce, sea tomatoes, pickles, ketchup, mustard, mayonnaise, and sea onions, all of which can be seen when a Krabby Patty is being made. As well as all of those ingredients are the patty and secret sauce, both of which have unknown ingredients, particularly the patty. It is revealed that in “Friend or Foe,” a pinch of chum is was present in this formula before Plankton tore it off. In “The Great Patty Caper,” at least 2 ingredients are confirmed: flour, barnacle shavings. And 2 possible ingredients are salt, and turmeric. Another confirmed ingredient is love, which is revealed in the episodes “Plankton’s Army” and “Growth Spout,” and The SpongeBob Movie: Sponge Out of Water. Another one of the Krabby Patties’ secret ingredients is known as the “secret sauce,” which is revealed in “As Seen on TV,” “Not Normal,” and “Patty Caper,” and briefly in “Graveyard Shift.” The patty and the other secret ingredients are of the most point of interest. Since there is no mention of where the patty might have come from nor was there very little mention of the ingredients of the patty, said ingredients and other secret ingredients of the Krabby Patty remain a mystery. However. the secret ingredient has a maior role in “Patty Caper.”,” and briefly in “Graveyard Shift.” The patty and the other secret ingredients are of the most point of interest. Since there is no mention of where the patty might have come from nor was there very little mention of the ingredients of the patty, said ingredients and other secret ingredients of the Krabby Patty remain a mystery. However. the secret ingredient has a major role in “Patty Caper.”
@🍔 Mr Burger 🍔 but figure has hands groping in all directions to feel its place. because he is blind. but have good hearing. same as the warden. has hands that move all the time and walks a little careful
A-60
I read this and now I am one hundred years old
ah yes, very on-topic
I agree sorry
I think the first two should be switched (seek as enderman and figure as warden)
tbh warden and figure is an understandable combination, but glitch should've been the enderman.
TRUUUUUUE
Ikr
Ya because both of them can telport/ telport you
For Me Glitch Should Have Ben The Enderman, Changing Its Particles Too.
You should’ve put the black particles around rush
That what i was about to comment XD
A little confused by why warden wasnt figure and enderman wasnt seek, but otherwise nice
Figure should’ve been the warden that. Sure, seek gets the emerging thing, but figure’s whole deal is being blind
Yeah but endermen is good cause you can glitch figure
Also i love the moment where Figure emerges from the ground
@NOMsomethingthink before speak
@NOMsomething that’s what emerging means. My point was seek’s main deal is not coming out of the ground. Figure’s ENTIRE PURPOSE is being blind.
warden can come in the ground and come out the ground seek can come out in the ground I don't agree
I feel like he should have used vex for rush since vex actually is hostile unlike the bees
@Nick wait a min then why when i first met rush it buzz
@Xyster rush screams. Ambush does like a static sound so I can see if you thought it is buzzing
I think that when rush come there is buzz sound like bee
and halt could be an enderman because he teleports around the player the only diffrence is instead of teleporting infront and back, he would actually attack you and teleport everywhere
I would've made figure as warden and seek as endermen. So...
Imma do that.
glitch should be the enderman
Imagine actually using the Warden as Seek 😂
@Mexico Jack but figure has more conecctions
1: they are blind
2: the warden isn't very fast but it suits figure perfectly cuz he is pretty fast but not fast as seek
3: they use echolocation
4: they will hunt you down if you make any noise
5: they both insta kill you (unless you have full nethertie armor with protection 4 or smth)
@Mommy Long legs yt hate me then, the warden is a disgusting creature and seek is pretty cool
Also I saw you tried to slip fortnite in there 💀
@Jaiden I hate you if you hate the Warden things that you should not hate here [seek Warden zombie fortnite c2 sonic.exe sonic bosses marvel mods ender_dragon] If you hate a single one I'll hate you back
I would, I hate the warden and I love seek!
I agree with my life
Honestly I think the warden should be at least rush trash or ambush
Bro what website did u use I’ve been trying to model mobs for like long time can someone tell me what website he used😢
i love how it look strange but then looks amazing
Seek could’ve been the Enderman because he has 1 eye,an enderman drops one eye.
0:26 He makes seek, a one eyed entity, in a blind mob.
1:27 And he made figure, a blind creature, in a mob that you Need to look at his eyes for him to atack you.
2:23 I don't Know what to say about that cursed screech.
3:18 Glitch is glitched.
4:17 and 4:26 *BEE RUSH AND BABY BEE RUSH*
5:07 Jack with arms and legs is cursed.
BRUH The Warden Should Be Figure BRUH
Babee rush?
3 of entities are missing:
Timothy (use it on a spider like timothy)
Shadow (probably not possible, but still)
Window (again, may not be possible but still)
Meaning its not "all the entities"
You forgot about something when you’re doing rush you didn’t add the dark part in the sides
I like how at the end he said “I don’t have an outro” when him saying “I don’t have an outro” is technically the outro
I really think you should have turned the Warden into Figure instead of Seek
Yeah and the zombie should been seek
he should have used iron golem for figure, and enderman for seek
You should make figure out of the warden because figure cannot see, but has good hearing. Same with the warden.
true
Ok
You should’ve made the warden figure because they’re both bling and both have a face with a big mouth and no eyes
The warden should’ve been the figure, the enderman should be Eyes. Get it right.
Should have made seek enderman and figure the warden.
eider:"ok figure has/have no chance.
figure:let's challenge in game,the real doors,lets see who will win
it triggers me how he used the warden as figure when he should of done the enderman
Figure doesnt teleport, and figure cant emerage from the ground.
i think seek uses those range things as hands so he can damage the wither
He could have made glitch out of an ender man for particals
Me: Mom can we have Doors?
Mom: No, we have Doors at home.
Doors at home:
tbh i think glitch should be the ender man cuz the enderman teleports and the particles would fit too
Glitch should of been an enderman because of two things. First glitch can teleport anywhere so as the enderman. Second because of the enderman particles.
This man’s just ruining the whole doors game
I can't believe he has 4 episodes and already has 10k subs
The gameplay of doors is fun!I beat the game 7 times and my record for fastest time is 18:34
Warden should have been figure cuz he's blind and uses vibrations to know where you are
Warden for figure
Enderman for glitch
Iron golem for seek
Figure should been the warden ,seek the golem and glitch should’ve have been the enderman
It would've been cool if Rush was a goat and Eyes was The Guardian
You know I kind of prefer seek to be the warden because he comes from the ground
Ikr
Bruh literally
You should’ve make a Endermen into seek and the warden into figure
Since when did some doors monsters get gold teeth?
Warden should be figure and glitch should be the Ender man
You know i think warden would be good because seek comes from the floor and so does the warden
I think the Warden and the Enderman must be swapped...
Warden should have been figure as they both are blind and find the players by hearing their sound
U should make new mobs from doors
Imagine if your just chilling and seek appears out of nowhere in the dark
figure should ve been warden. it would be really cool cuz they re both blind
the warden should be figure there both blind and both can hear very well
entities you forgot:
Timothy, Shadow, Hid- (wait he is invisible), Ambush, Halt, A- (no he is actually just an easter egg), i think all
warden missed the chance to be figure! bruh they have so much in common
You should have made the warden figure
But Seek will never rise from the ground!
Yeah
Warden should have been figure and glitch should have been enderman. Similarities: warden and figure are blind, glitch and endermen teleport.
The elder guardian being screech makes a lot of sense
Since they annoy you
Seek and figure should’ve been swapped
Glitch would suit an enderman since endermans can teleport
The glich should be the enderman, the warden should be the figure, the seek should be the vindicator or something fast.
@𝙑𝘼𝙐𝙇𝙏 Seek wouldn't rise from the ground if Eider changes The Warden to Figure
That will make Figure rise from the ground!
@Xylk's Toy Time fatherless?
@Xylk's Toy Time What? You wanna get roasted?
no rend😡
That facts
You should have made the warden as figure and the ender man as seek the bee as screech
Glitch could have been perfect for endearment bc glitch can teleport
Seek: Warden
Figure: Enderman
Screech: Guardian
Glitch: Iron Golem
Rush: Bee
Jack: Skeleton
The fact he missed halt,Timothy and ambush💀
It would make more sense if figure was the warden
the warden should've been figure
seek should've been a enderman because of how a enderman runs as fast as the player, and how you are forced to look at it in the cutscene before seek chases you
figure + warden = perfect
warden should've been figure, i mean like..blind...uses sound to its advantage? sounds like figure.
shouldn't you have made the warden into figure? becuase the warden is blind and figure is blind 😓
You could've done figure as the warden
@Adam Waldron Seek wouldn't rise from the ground if he and Figure were swapped mobs!
@Adam Waldron what?
Also the warden can hear he can't see , figure can't see to
YES IKR FIGURE HEARS ; CANT HEAR LIKE THE WARDEN
I did a better doors addon over actual MC mobs, but oh well
Warden=figure because 1:they are both blind 2:they use attack to hear and sniff (figures don’t sniff though but it would still be scary)
It would be better if you remake the warden figure
You forgot "timothy,window,shadow,A-60,gruid light"
The glitch thing kinda makes sense cause glitch doesn’t really try to kill the player he only helps the play and damages them
@Chukoro Canon version, the mod's of door are giving you a reason to stay with your group
But yeah idk much about the lore version
@StarB but glitch tries to help the player get back to their group in multiplayer but accidently damages them
glitch doesnt make sense to be iron golem, glitch is more like a enderman since he just teleports to you or just comes out of no where and scares you, and glitch sometimes kills you or puts you in a bad situation so he doesnt always help you
Yea
Big Brain
Warden should be figure but it actually works for seek BECUASE you need a lot of skulk for it to find you but what’s better is that schreech should be bee seek will be iron golem figure will be warden rush will be younger gaurdian jack will be the same and extra monsters guiding light will be ally ambush will be elder guardian and eyes will be a frog but that frog will be updated and that from hurts you when it looks at you
how did u edit mobs????? i rlly wana make my own mob / remake
And also glitch should have been the Enderman since he can teleport dude attach the mobs to the right entity the Vex should be Screech since they're annoying like Screech the Wither and the Ghast Rush and ambush since they both fly
Seek is actually similar to ocean eye or whatever I forgot the name
warden is like figures brother when you think about it
-Blind
-Sense your heartbeat
-Lives in a specific area
-You have to be prepared
POV: your forget what tentacles are
“The squiggly thing coming from his body”
You could’ve made the warden into figure. Because both of them are blind and cant find you unless you make a sound
But if he turns Figure into warden
Then Seek wouldn't rise from the ground!
YOU FOEGOT AMBUSH
The reason the warden is seek and not figure is in doors seek actually emerges from the floor but the warden also does that's why the warden is seek and not figure
wow that emerging looks just like the real doors
@Deacon Goodrum ok so? that's the only thing thats wrong with it, everything else is just perfect, the only thing good about seek being the warden is that he can rise from the ground, he can just be an enderman, and also plus he is too lazy to code it so yeah, you can just watch Kipper this time he actually does coding and isn't lazy
@Minilla 🗿🍷 · 3 years ago that will make Figure rise from the ground!
no
but seek isn't blind and doesn't have enchanted hearing, he just runs towards you, seek should've been the enderman and figure the warden, sure seek can come out of the ground but hes just not blind.
hey eider ur probally not gonna see this but if u use blockbench ive been trying to edit a entity into java
warden is blind like figure, warden rises from ground like seek. warden is figure + seek confirmed!
2 reasons the figure should be warden:
1. He is blind. (Unless you go in spectator)
2. He is slow
Warden rises from the ground like Seek!
You should of made figure with the warden since they are both blind
Eider 2: “I made every mob into Roblox doors in Minecraft.”
-Ambush has left the chat
-Halt has left the chat
-Eyes has left the chat
-Timothy has left the chat
Note: Great video as always!
@Carmen Salas *she it’s confirmed the guiding light is female
@Stringy sonic he looks like a spirit🫥
@StarB which isssssss??????
@Stringy sonic guiding light is just a light 💀💀 reason why you dont know what guiding light looks like because you're litterally blind, i mean.... you are the figure right!?!?!
@The Outfinity hide is litterally a closet bruh, and windows is just a creepy face seen in the seek chase
Dude. you shoud probably replace the seek ad figure cuz figure and warden are strong and Blind and enderman's more like Seek. Ya know Keep going
Seek makes sense bc seek comes out of the ground
I think I know why he made Figure enderman it’s because at door 100 and the end is the last dimension so yeah that’s probably why
You should’ve made Iron golem figure and Ender men glitch because glitch can teleport to you
The warden should be figure cuz they both can only detect you by hearing you, it makes no sense that figure gets mad if u look at him cuz he is blind.
I don't
i agree
I love how he say “every mob” but only a few (no hate)
Why didn't you make the enderman seek and warden figure it would make so much more sense
I think the warden should be figure cause they are blind,and the ender man should be seek
Glitch should be made from enderman cause he can teleport
honestly the warden should be figure
Wait I KNOW,figure should be the iron golem and seek is the warden
@katherina kouklaraThats what I’m saying
Seek comes from the ground just like the warden
THATS WHAT IM SAYIN
Ya