Sojourn one taps with a Mercy pocket she already had in the first place, Doomfist is Godfist now, and the new tank Ramattra is fun but bad. Season 2 everyone!
Junkerqueen is arguably worse, Soujourn is fantastic if you can pocket her. Doomfist is a bad thing for mid tier comp and below because now everyone locks him in and is either great or god awful there Is no middle ground.
@nidbahn once again they’re not fully necessary especially when you’re just trying to teleport somewhere cuz I play on console with pc ppl a lot and that literally disables your aim assist and I still do fine so u just have really bad natural aim
@EtanB22 yeah i didn't pay attention to which comment you were replying to. also i disagree with you, playing first person shooters on a gamepad is like being handicapped anyway so things like aim assist are necessary
Everything everyone else said + Tank dies, you know the friendly Widow is behind you shooting but you're not 100% sure where. You swing the camera, buffering it, so you don't waste even a quarter of a second registering where she is before tapping or mashing the button. You've probably experienced several opportunities buffering it would have been more helpful but never thought about it.
@nidbahn I do play kiriko a lot didn’t say it was useless I love that change I want commenting on the console ppl relying fully on aim assist to do anything and not getting it through walls slowing messing them up. Because they’re just bad then. Read my comment again before you assume
@EtanB22 clearly you haven't played kiriko enough, this change makes teleporting happen much quicker, increases chances of survival and in general makes the gameplay feel smoother
I cannot count how many times I have died to the unreliability of wall climbs or mashing swift step repeatedly and it not trigger. So happy about these quality of life improvements.
@A guy on the internet second that guys point. Died a few times expecting myself to run up a wall because I just finished playing Genji and remembered she didn't have the option a fraction of a second too late.
@A guy on the internet 1. You'll still only climb if you're facing the wall when you jump at it, so it would be rare to accidentally do it. 2. A lot of us are used to the auto-climb functionality that Genji and Hanzo have had for a few years now, meaning that Kiriko not having that setting messed some of us up. 3. Every second counts in a fight, so being able to climb as soon as you touch that wall just may save your life once in a while.
@Specialopsdave Not to mention, TONS of players use shield heroes depending on the map. Like Sigma for poke comps or Rein on Kingsrow. Not sure what games you're watching. But that happens at literally all levels of play. So, unless you're a console player, Rammatra is objectively worse than about every other tank. Keep taking those Ls.
@Specialopsdave Comps change. But seeing as he isn't going to be used in high level play it doesn't really matter. Doom and Hog are top right now and both absolutely shit on him. So either with a shield or without, his ult is worthless unless you're a Bronze player.
@johnnycaralta yeah I played 1 game on sym I literally felt sorry for the enemies team. It was Nepal yes a good map for sym but they went phara mercy Winston. I just went out of Los of phara and turret bomber ppl and melted the monkey over and over to then snipe the phara out of the sky with turrets on the walls lol
@Yazz you said it yourself rein is bad... So why do I need another counter that got buffed. Also I don't shieldbot at all... I play rein and when I get there I will have balanced my resources like I should have and then I get to sym and can't do anything that doesn't make her stronger and stronger while I'm unable to swing because by the time I get close enough she already has a tier 3 beam and will melt me... Even if you take the most optimal path she gets a T3 beam while your walking at her to be in swing range
@Siks7Ate9she isnt a hard counter, she is a soft counter at best. She needs to be damn near in melee, and so are you, press W and swing, if you ran out out shield and are low on HP by the time you get there, worl on your pathing and learn to play rein. What next you want hitscan lazer beams that shoot pharahs out of the sky? Thats a hard counter. Youre just embarassing yourself. Rein is bad, Syn existing is not even remotely the reason lmao. And I seriously hope I never get you shield botting in any of my games, but given your opinions I find that a little unlikely anyway.
@Vanc3 Sigma's suck has a MUCH bigger hitbox so you can use it to protect your team, same with dva matrix. Both also will block 100% of damage, as opposed to like 80%
@Joshua Feliciano not wrong. everyone else gonna get actually mad when they can't play Kiriko, cos she's the only one with a busted escape, she'll be the only option not to play spawn simulator. if people thought surviving as support was challenging before and doomfist becomes meta, lmao. gonna be a lot of tears and long ass queues once the new season bounce wears off.
@ThunderStriker absolutely. most people playing Kiriko have AWFUL positioning and rely on swift step because it's the only support they don't immediately die on. they don't (well.. shouldn't) balance around heroes being played badly.
@Sam as a person who was Baptiste main to a Kiriko main. Kiriko is only good if you know what the heck you're doing. (Dude I see so many bad ones LOL) She's only OP when she's used right, cause when someone uses her suzu or ult incorrectly, it becomes terrible.
Rampage wound duration reduction isn't completely a buff. The 100 damage comes out 0.5 seconds faster, but that also means that the antiheal effect lasts 0.5 seconds sooner. I like this change, but just something I wanted to make others aware of.
The switch between gun and staff time reduction is actually going to be pretty nice to put a little pressure on flankers since the entire team completely ignores them most of the time while they destroy both supports in the back lines :)
@Nexa rare or not, the situations exist and I'd rather have a chance to fight back when you'd probably have more success to fight than to flee. I have to say, if a genji is on my tail and him alone with the nearest teammate still too far to fly to then absolutely that blaster is coming out. A good hero has tools for all eventualities no matter how frequent it is.
@BlaizeTheDragon Rare situations. In most cases you're better off using her mobility to escape. Because as you said DPS have better kits to kill you, you won't do much to them with your pistol. But anyways it won't hurt either for those rare situations so why not.
@Nexa two reasons. One, healing/boosting does not mean the person you're attached to will actually help stop the person attacking you (also flying to someone will not help if you're being pursued by high mobility DPS) And two: spawn campers who await you to leave spawn and kill you before you get close to a teammate
For bastion, instead of doing a bunch of explosion damage, I think it should do a little explosion and have a burn effect on the ground for a while like torb.
I think the point of the Mercy changes is actually to encourage battle medics to heal (for real though, the problem was always that jt was cumbersome to mix the two, now the glock can contend better with damage boost)
Really happy with Symm and Kiriko changes. They could've buffed them a bit too much but instead they feel fair and more functional than before! I'm excited
I like the part of this games story where Blizzard made a problem for the game limiting the number of tanks to 1 for specific modes, admitted they had a major issue due to too many people wanting to queue as tanks seriously hurting the game due to lack of interest in support roles and then announced they had 3 new heros 2 being healers on the way only to release a tank first. That was a funny part of the story.
A good buff to Bastion's ult would ve to change it into Configuration: Tank. Or make it a choice to go artillery or tank so you can choose between doing something or nothing
Forgot to mention that while yes, Sym gets Ammo from shields, she also has a higher ammo consumption rate on left click... which means that she weaker against teams without shields, as well as non-tanks...
When I started playing this game I was like Doomfist looks like the strongest tank and oh deception, good to see those buffs on him by the way my favorite tank is Junker queen, haven't seen many people playing her she is so funny to play.
I still think Doomfist Block (and Ramatra) should let them see in 3rd person. Similarly to Rein and Brig. How else will you see what's hitting you? Imagine if Rein and Brig couldn't see in 3rd persob with their shields? They'd be painful to play
I love Doom but keep in mind he still gets mollywhopped by Sombra and easily manhandled by Hog, the best tank of last patch according to ZBRA. No cc immunity or shields for his team, just a much better dive tank as he was a pretty big meme before this compared to other tanks. Super DUPER excited to play him with the training weights removed now.
As a person that is (unfortunately for my sanity) a mercy main, I think the little buff is okay. She’s pretty good already, I think anything to her movement would’ve made things too much for other players, since she’s a pain in the butt to hit in the first place. A good mercy with a team doing their jobs properly just shouldn’t die; buffing that’s any more would be a bit much. Plus the blaster swap speed will probably actually help, cannot count the amount of times I’ve been short one extra shot from my blaster to take down a flanking soldier before I die.
Wait, I just tested Ramattra in practice range and discovered that you can body block his ult damage completely, and it deals the extra damage to the enemy that body blocks it. I thought it worked like zen ult but with damage, but I guess it's more similar to moira's biotic grasp, but locking on more than one enemy
Thank God for that Symmetra change. It felt like I had to shoot an enemy for so long just to get one charge, and after that first rampup it was much easier.
Seriously. Especially with everyone being so fast in Ow2, you either gotta track like a madman or focus the tank. Also love the ammo restoration on barriers again, that always felt so good in OW1
@mmmHardstyle every other character in the game has some movement ability to get away, heal, or way to protect themselves. Bastions closest ability to that is his sentry with a little damage reduction, but it is in no way an ability thats you're supposed to flee with, especially since it reduces speed. instead they buff his win button and leave his recon in the terrible state its at.
nahhh then you'd have to do that to soldier and zarya too just bc they all experience some punishment for doing it. I getchu but he's meant to be more clunky so I think it's fair atm
Thanks for making these, been following for a while. I love Overwatch but I'm not going to buy the battlepass, I may even sit this season out because 45 is a long grind :(
Not sure if this was the correct nerf to Sojourn would have loved to see her become higher skill cap character and not just hard nerfed but I guess they got lazy. Either way she is still good so whatever.
I feel like even though sojourn got her railgun nerfed. Her overall damage increased and railgun charge speed feels like she has output more damage than before. She feels like she might be better overall. Just the one shot potential is less.
Is it literally just me that noticed the massive Hanzo buff this season? His primary fire projectile speed is insane, almost like a power shot as his primary.
Honestly I think the balancing is going in the right direction. They don't completely nerf the strong heroes into the ground while giving buffs to the heroes who were in dire need of it.
Esse negocio de mexer no headashot dos healers, foi terrível. Já ficamos expostos por andar mais devagar, e agora também não podemos nos defender no mesmo nível. Pra quem gosta de jogar solo, ninguém do time costuma defender a cura. Devia voltar a velocidade, pelo menos teríamos a mesma chance de fugir . Acho isso ridículo
im so happy with these doom changes as im a doom main and playing him throughout season 1 and being accused of throwing was painful as i get why but i am not bad with doom
I found the bastion buff ridiculous, why buff the hero that everyone switches to just to spam his turret? You don’t fix the problem by buffing the problem
Not sure what you expected. Look how they treated overwatch 1, did you honestly think we were going to get speedy updates and consistent changes quickly? Lol.
JQ barely feels changed. Her healing is still super low (seriously, even great JQ barely break 100hp/minute, an extra 25% isn't going to do much) and her hitbox changes kinda nullify the rest of her buffs. She feels exactly the same as before, just now the worst because Doom got buffed ahead of her.
I love how blizzard decided to buff sojourn :))) One of the 2 nerfs is irrelevant, and the decay doesn't matter as much cause she still does insane damage. Oh wait.. now she does even more? Cool Blizz. Very cool.
I personally dont think doom is as good as people are making him out to be. The main problem with him was that his damage went from one of the best to the worst, and they really didnt change that. Still, good vid
Ramattra is broke as hell for some reason, the ult if combined with a nano can win any last push on payload maps if they are being pocketed making them impossible to kill, anyone else had a similar experience to me?
Sojourn is still really good. She can't one shot anymore, instead now she can burst kill faster only needing 12 body shots + the charged railgun bodyshot from those 12 shots. They nerfed the high skill kit and buffed the noob part kit
No! My Kiriko's ult got nerfed wahh. At least Mercy got some love, I do sometimes play as an offensive Mercy mostly to bail out other people when they die while I'm healing them
Probably the only person her who's happy that symmetra got a buff as her ammo replenishment on sheild 💪. Gonna actually use the art deco skin I got for her
maybe im bad but im failing to see how the doomfist buffs are that crazy. the cool down and power block buffs are pretty good but his punch is really no different in terms of overall damage and the .25 stun on regular punches i dont get the point. The ult buffs are good but really not crazy. doomfist feels fundamentally weak as well as his overall damage just being super low.
@Mustafa Alişan BAYSAL I started playing overwatch the day doomfist came out because he looked fun to play. Since then I have been flamed constantly by everyone. I’ll take the 2 weeks they allow us to live if that’s all we get lol
Honestly i dont like the doom change, id rather keep the duration on the stun over all the buffs. The stun is nonexis now, i 1 trick doom and rely on my empowered punches. He is a glorified dps now.
Side note not mentioned in this video but they also changed the recovery path of Junker Queen's knife. It used to come directly back towards you, but now it curves out to your right on it's way back. Perhaps giving it extra potential to hit additional enemies on return and apply a little more bleed and adrenaline heeling
@rick Honestly it was a net buff. Literally the only situations where she will be less powerful is using her secondary fire to headshot a 200hp hero at full health that and/or shoot someone between 40 and 70 meters away. Meanwhile, her primary fire and ultimate were both buffed, and someone who survives a headshot with 5hp is likely to die immediately anyway.
That's honestly more of an issue with Zen's absurdly large head hitbox. It makes him really weak against any hero who benefits greatly from headshots. Going up against Widow, Hanzo, Soj, or Ashe is worse with Zen than really any other Support.
I felt like some of these changes were a bit meh like for Mercy, I don't think it would be a big difference. Personally I wish they had nerfed Junkrat or Roadhog, such instant kill heroes they annoy me way more than Sojouern ever has lol
Sojourn is still good, Doomfist is OP, and Ramattra sucks. Welcome to Season 2 🎉🙌
@Apotheosis No, he's not op. Sojourn is still broken though.
Sojourn one taps with a Mercy pocket she already had in the first place, Doomfist is Godfist now, and the new tank Ramattra is fun but bad. Season 2 everyone!
True Ramattra is one of the worse tanks in the game and I want the shield have more duration and only 6 second in his nemesis form only the cooldown
@Apotheosis no... he's not he's just fucking playable now
Junkerqueen is arguably worse, Soujourn is fantastic if you can pocket her. Doomfist is a bad thing for mid tier comp and below because now everyone locks him in and is either great or god awful there Is no middle ground.
The fact that they """buffed""" Mercy giving her more ammo when she already has infinite ammo on Valk 💀
Didn’t think of it that way and now I’m more mad😑
@Avery Andronyk she's always got a decent high skill ceiling.
Mommy?
They also buffed her switch time between weapons I think
@Yorishiriamori ur just playing with shit mercys
The biggest thing here for me is honestly Kiriko being able to buffer her shift now. It sounds like a little thing but to me its huge.
@nidbahn once again they’re not fully necessary especially when you’re just trying to teleport somewhere cuz I play on console with pc ppl a lot and that literally disables your aim assist and I still do fine so u just have really bad natural aim
@EtanB22 yeah i didn't pay attention to which comment you were replying to. also i disagree with you, playing first person shooters on a gamepad is like being handicapped anyway so things like aim assist are necessary
Everything everyone else said + Tank dies, you know the friendly Widow is behind you shooting but you're not 100% sure where. You swing the camera, buffering it, so you don't waste even a quarter of a second registering where she is before tapping or mashing the button.
You've probably experienced several opportunities buffering it would have been more helpful but never thought about it.
@nidbahn I do play kiriko a lot didn’t say it was useless I love that change I want commenting on the console ppl relying fully on aim assist to do anything and not getting it through walls slowing messing them up. Because they’re just bad then. Read my comment again before you assume
@EtanB22 clearly you haven't played kiriko enough, this change makes teleporting happen much quicker, increases chances of survival and in general makes the gameplay feel smoother
I cannot count how many times I have died to the unreliability of wall climbs or mashing swift step repeatedly and it not trigger. So happy about these quality of life improvements.
@Huggable, Loveable Plushies Same goes for Sombra and Moira.
@A guy on the internet second that guys point. Died a few times expecting myself to run up a wall because I just finished playing Genji and remembered she didn't have the option a fraction of a second too late.
@A guy on the internet 1. You'll still only climb if you're facing the wall when you jump at it, so it would be rare to accidentally do it.
2. A lot of us are used to the auto-climb functionality that Genji and Hanzo have had for a few years now, meaning that Kiriko not having that setting messed some of us up.
3. Every second counts in a fight, so being able to climb as soon as you touch that wall just may save your life once in a while.
I'm confused. Wouldn't climbing as soon as you touch a wall be way worse?
Im so used to using scroll wheel now. But this was a much needed change.
RIP everyone who said Rammatra was gonna be OP.
His voice is op doe
@Sum Gai It's probably because I'm a support player and am powerless to stop or get away from him when playing zen or ana
@Specialopsdave Not to mention, TONS of players use shield heroes depending on the map. Like Sigma for poke comps or Rein on Kingsrow. Not sure what games you're watching. But that happens at literally all levels of play. So, unless you're a console player, Rammatra is objectively worse than about every other tank. Keep taking those Ls.
@Specialopsdave Comps change. But seeing as he isn't going to be used in high level play it doesn't really matter. Doom and Hog are top right now and both absolutely shit on him. So either with a shield or without, his ult is worthless unless you're a Bronze player.
@Sum Gai Literally nobody uses shields in comp
Do you have eyes
As a sym main, I love that they bring back the old mechanic of reloading ammo while hitting a shield.
@johnnycaralta yeah I played 1 game on sym I literally felt sorry for the enemies team. It was Nepal yes a good map for sym but they went phara mercy Winston. I just went out of Los of phara and turret bomber ppl and melted the monkey over and over to then snipe the phara out of the sky with turrets on the walls lol
@Siks7Ate9 Sym is borderline op now.
@Yazz you said it yourself rein is bad... So why do I need another counter that got buffed. Also I don't shieldbot at all... I play rein and when I get there I will have balanced my resources like I should have and then I get to sym and can't do anything that doesn't make her stronger and stronger while I'm unable to swing because by the time I get close enough she already has a tier 3 beam and will melt me... Even if you take the most optimal path she gets a T3 beam while your walking at her to be in swing range
@Siks7Ate9she isnt a hard counter, she is a soft counter at best. She needs to be damn near in melee, and so are you, press W and swing, if you ran out out shield and are low on HP by the time you get there, worl on your pathing and learn to play rein. What next you want hitscan lazer beams that shoot pharahs out of the sky? Thats a hard counter. Youre just embarassing yourself.
Rein is bad, Syn existing is not even remotely the reason lmao. And I seriously hope I never get you shield botting in any of my games, but given your opinions I find that a little unlikely anyway.
@Mars 😭
im surprised they didnt give doom CC immunity while blocking
I love doom and that would be too much with everything else they did
It should not be that way.
Doom worth his buff
but don't buff him to become an unstoppable monster.
@Vanc3 Sigma's suck has a MUCH bigger hitbox so you can use it to protect your team, same with dva matrix. Both also will block 100% of damage, as opposed to like 80%
@[\^/] 343 Guilty Spark it’s been 3 seconds since launch
@James Ortiz but they also make punch 3 second cooldown
I thought they would nerf Kiriko into the ground, but I think they did a pretty good job this patch. 🎉
@Petchooo
Moira is weak.
Soujorn is even more broken now
@Joshua Feliciano not wrong. everyone else gonna get actually mad when they can't play Kiriko, cos she's the only one with a busted escape, she'll be the only option not to play spawn simulator. if people thought surviving as support was challenging before and doomfist becomes meta, lmao. gonna be a lot of tears and long ass queues once the new season bounce wears off.
@ThunderStriker absolutely. most people playing Kiriko have AWFUL positioning and rely on swift step because it's the only support they don't immediately die on. they don't (well.. shouldn't) balance around heroes being played badly.
@Sam as a person who was Baptiste main to a Kiriko main.
Kiriko is only good if you know what the heck you're doing.
(Dude I see so many bad ones LOL)
She's only OP when she's used right, cause when someone uses her suzu or ult incorrectly, it becomes terrible.
Rampage wound duration reduction isn't completely a buff. The 100 damage comes out 0.5 seconds faster, but that also means that the antiheal effect lasts 0.5 seconds sooner. I like this change, but just something I wanted to make others aware of.
The switch between gun and staff time reduction is actually going to be pretty nice to put a little pressure on flankers since the entire team completely ignores them most of the time while they destroy both supports in the back lines :)
@Nexa rare or not, the situations exist and I'd rather have a chance to fight back when you'd probably have more success to fight than to flee. I have to say, if a genji is on my tail and him alone with the nearest teammate still too far to fly to then absolutely that blaster is coming out.
A good hero has tools for all eventualities no matter how frequent it is.
@BlaizeTheDragon Rare situations. In most cases you're better off using her mobility to escape. Because as you said DPS have better kits to kill you, you won't do much to them with your pistol. But anyways it won't hurt either for those rare situations so why not.
@Nexa two reasons. One, healing/boosting does not mean the person you're attached to will actually help stop the person attacking you (also flying to someone will not help if you're being pursued by high mobility DPS)
And two: spawn campers who await you to leave spawn and kill you before you get close to a teammate
Why would you take out the pistol when you can just fly away to another team mate you can damage boost and heal?
Maiming doom in season one going into season two is like taking the extra training weights off
He's still a fucking joke. OW2 cut his massive bualls off.
quite the opposite for genji mains… I pray his nerfs get reverted or he gets buffed
* Rock Lee vs Gaara flashbacks *
@Synz nah ive been playing ow since launch, i dont play much doom
@FiveNode are you new to doomfist?
For bastion, instead of doing a bunch of explosion damage, I think it should do a little explosion and have a burn effect on the ground for a while like torb.
That would remove it's main function though, which is the use the explosion for tons of mobility.
Doomfist powerblock buff is actually insane. It went from 0,25s per second to 0,35s per second. That’s a 40% uptime buff.
I think the point of the Mercy changes is actually to encourage battle medics to heal (for real though, the problem was always that jt was cumbersome to mix the two, now the glock can contend better with damage boost)
Really happy with Symm and Kiriko changes. They could've buffed them a bit too much but instead they feel fair and more functional than before! I'm excited
I like the part of this games story where Blizzard made a problem for the game limiting the number of tanks to 1 for specific modes, admitted they had a major issue due to too many people wanting to queue as tanks seriously hurting the game due to lack of interest in support roles and then announced they had 3 new heros 2 being healers on the way only to release a tank first.
That was a funny part of the story.
Thank you for these KarQ, I do appreciate them.
The real examples are really nice, and its just visually pleasing.
A good buff to Bastion's ult would ve to change it into Configuration: Tank.
Or make it a choice to go artillery or tank so you can choose between doing something or nothing
Forgot to mention that while yes, Sym gets Ammo from shields, she also has a higher ammo consumption rate on left click... which means that she weaker against teams without shields, as well as non-tanks...
Love these videos thank you for putting them together
As someone who routinely uses Mercy's blaster to defend myself, I welcome the change.
the reload time decrease on kill is always nice
When I started playing this game I was like Doomfist looks like the strongest tank and oh deception, good to see those buffs on him by the way my favorite tank is Junker queen, haven't seen many people playing her she is so funny to play.
I still think Doomfist Block (and Ramatra) should let them see in 3rd person. Similarly to Rein and Brig. How else will you see what's hitting you? Imagine if Rein and Brig couldn't see in 3rd persob with their shields? They'd be painful to play
They really buffed mercy, I hope to see her being viable in comp with her new buffs.
Doom sounds more like a nerf, decrease cc and DMG and increase DMG taken without reducing it
I love Doom but keep in mind he still gets mollywhopped by Sombra and easily manhandled by Hog, the best tank of last patch according to ZBRA. No cc immunity or shields for his team, just a much better dive tank as he was a pretty big meme before this compared to other tanks. Super DUPER excited to play him with the training weights removed now.
Hanzo's primary fire animation looks different now. The release of the arrow is a lot quicker. Looks really weird. Does it have gameplay advantages?
I noticed it has waaaay more kick. It's a bug
Really hoping they'll nerf skin prices in the next patch, way too OP rn.
@Psy Division how can you say that when Christmas is right around the corner?
broke people:
@Cody Childs ah
@Charkit it’s called good and evil it’s not new it’s just new to the shop this roatation…
@Charkit the overwatch league one
As a person that is (unfortunately for my sanity) a mercy main, I think the little buff is okay. She’s pretty good already, I think anything to her movement would’ve made things too much for other players, since she’s a pain in the butt to hit in the first place. A good mercy with a team doing their jobs properly just shouldn’t die; buffing that’s any more would be a bit much. Plus the blaster swap speed will probably actually help, cannot count the amount of times I’ve been short one extra shot from my blaster to take down a flanking soldier before I die.
Wait, I just tested Ramattra in practice range and discovered that you can body block his ult damage completely, and it deals the extra damage to the enemy that body blocks it. I thought it worked like zen ult but with damage, but I guess it's more similar to moira's biotic grasp, but locking on more than one enemy
Kind of like Reaper’s ult, where one person can tank all the damage
Thank God for that Symmetra change. It felt like I had to shoot an enemy for so long just to get one charge, and after that first rampup it was much easier.
@Choked Rat Fr
Seriously. Especially with everyone being so fast in Ow2, you either gotta track like a madman or focus the tank. Also love the ammo restoration on barriers again, that always felt so good in OW1
"You're just trying to rail someone a little bit closer"
- Karq, 2022
I found that comment a bit funny too haha
I want bastion to not be hurt by his grenade so nade jumping is more practical.
@mmmHardstyle every other character in the game has some movement ability to get away, heal, or way to protect themselves. Bastions closest ability to that is his sentry with a little damage reduction, but it is in no way an ability thats you're supposed to flee with, especially since it reduces speed. instead they buff his win button and leave his recon in the terrible state its at.
nahhh then you'd have to do that to soldier and zarya too just bc they all experience some punishment for doing it. I getchu but he's meant to be more clunky so I think it's fair atm
It’s the trade off
Nsh
I have a question for the higher level players here, what do you think the meta (at your level) going to look like in this season?
Oh my gosh the swift step buff 😍the amount of times I've died cause I've missed the target
Thanks for making these, been following for a while. I love Overwatch but I'm not going to buy the battlepass, I may even sit this season out because 45 is a long grind :(
Such a much-needed Mercy buff. I will certainly notice that there was any change 😬😬😬😬😬😬
I still don’t think doom will be the best tank…more damage is cool but overall other tanks have better utility and more dmg
One small thing; You said Doom impact punch damage got buffed from 25-30 to 25-50 but it's from 15-30 to 25-50
Not sure if this was the correct nerf to Sojourn would have loved to see her become higher skill cap character and not just hard nerfed but I guess they got lazy. Either way she is still good so whatever.
Surprised Genji got nerfed considering Tracer is now back to OW1 status and the DPS passive speed is removed.
Blink cd still is nerfed. And range, i think, too.
A rail gun hero with falloff damage…. makes sense. I knew their idea of a nerf would be to take away her one shot.
Good call, too. It was the biggest reason she was broken
These are actually good changes aspecially doomfist and junker queen
I wanna go back to when bastion was out. Was so peaceful
I don't want to overthink it, but could that random Mercy buff perhaps be setting up a change in her kit?
I feel like even though sojourn got her railgun nerfed. Her overall damage increased and railgun charge speed feels like she has output more damage than before. She feels like she might be better overall. Just the one shot potential is less.
They didn't take mercy pocket into account so with mercy dmg boost you can 1 tap again.......they somehow made the sojourn situation worse
You can still easily one shot with mercy amp. Looks like an overall buff to me.
Is it literally just me that noticed the massive Hanzo buff this season? His primary fire projectile speed is insane, almost like a power shot as his primary.
Honestly I think the balancing is going in the right direction. They don't completely nerf the strong heroes into the ground while giving buffs to the heroes who were in dire need of it.
Blizzard: “See we nerfed sojourn!”
Also Blizzard: Gives her bastion smg
Still worse than soldier primary and has travel time
Nice because timing the suzu was really hard and sometimes it had no effect
Esse negocio de mexer no headashot dos healers, foi terrível. Já ficamos expostos por andar mais devagar, e agora também não podemos nos defender no mesmo nível. Pra quem gosta de jogar solo, ninguém do time costuma defender a cura. Devia voltar a velocidade, pelo menos teríamos a mesma chance de fugir . Acho isso ridículo
Shoutout to buffing one of the most broken characters. Definitely need more Bastions.
Sad, zenyatta needs some changes he’s so vulnerable and slow 😢
im so happy with these doom changes as im a doom main and playing him throughout season 1 and being accused of throwing was painful as i get why but i am not bad with doom
Cause doom was 95% a throw pick at the time.
He's slightly better now, but still one of the weakest tanks in the game
yea the season 1 abuse for even trying to play doom was awful
Is it only me who find these changes very underwhelming?
I mean, we were teased a brig rework ages ago, and it's season 2 already
I found the bastion buff ridiculous, why buff the hero that everyone switches to just to spam his turret? You don’t fix the problem by buffing the problem
Not sure what you expected. Look how they treated overwatch 1, did you honestly think we were going to get speedy updates and consistent changes quickly? Lol.
True
I've got like 200 hours on the old doomfist, I want him back 😂.
Uppercut was awesome.
First time watching, love the quick overview. Thanks man.
The mercy buff is negligible, it has 0 effects on her, her projectile speed needs a buff
Im glad they noticed Tracer nerf was a bit too much, sadly bug needed to show it xD
OMG, finally the Doomfist punch has more damage than melee attacks.
JQ barely feels changed. Her healing is still super low (seriously, even great JQ barely break 100hp/minute, an extra 25% isn't going to do much) and her hitbox changes kinda nullify the rest of her buffs. She feels exactly the same as before, just now the worst because Doom got buffed ahead of her.
The doom min max range before was 15-30 not 25-30
Can't believe I'm saying this, but glad to see Doomfist buffed.
I heard of a bug for tracer that wasn't mentioned in patch notes. When you stick someone with pulse you wont take the blast DMG if you are too close.
Ooh you worked with SINF, you two are definitely my go to’s for quick balance change update videos
Just because they nerfed the railgun DOESNT MEAN her primary fire needed to be buffed to compensate.
I love how blizzard decided to buff sojourn :)))
One of the 2 nerfs is irrelevant, and the decay doesn't matter as much cause she still does insane damage. Oh wait.. now she does even more? Cool Blizz. Very cool.
Kinda was hoping to see mercy get some love but i forgot they nerfed her more times then i can count
I personally dont think doom is as good as people are making him out to be. The main problem with him was that his damage went from one of the best to the worst, and they really didnt change that. Still, good vid
Kitsune rush takes longer to charge.
Still pop it like 6x in single match of push or whatever its called.
They should really have a counter for junker queen to show how many woulds she has up at any given time.
@idc lol I did not what does he mean
@hallow boy you didnt get what he meant lol
@idc lol what?
@hallow boy ??????
Hey I main junker queen you can see the bleed effect Ana and kirko can still delete the bleed
Ramattra is broke as hell for some reason, the ult if combined with a nano can win any last push on payload maps if they are being pocketed making them impossible to kill, anyone else had a similar experience to me?
Sojourn is still really good.
She can't one shot anymore, instead now she can burst kill faster only needing 12 body shots + the charged railgun bodyshot from those 12 shots.
They nerfed the high skill kit and buffed the noob part kit
Love it when Kirko is locked for me now even tho I had her a month 🤦♂️
I think that they aren't encouraging battle mercy but rather "oh u got dived by [hero] well here's extra 5 ammo and maybe you could survive"
I can't wait so watch ow2 league with Winston, Soujorn, Reaper, Kiriko and Lucio
The dps passive rework looks like another Genji nerf😂
@Sam TRUE
Seems like an Ashe buff to me, partner!
it was also stupidly good on all DPS, but okay
we need a season 2 tier list
Thanks for the update overview!
Thank you karq, I will now take all this info and pretend these hero’s are busted so I don’t cry when I lose to them🙃
As someone who 1 tricked doom OW1, and then all of season 1 in OW2. I feel, good, I feel, like it's time.
They should’ve given genji back his ammo after removing the movement speed buff
He really doesn't need it
No! My Kiriko's ult got nerfed wahh. At least Mercy got some love, I do sometimes play as an offensive Mercy mostly to bail out other people when they die while I'm healing them
Probably the only person her who's happy that symmetra got a buff as her ammo replenishment on sheild 💪. Gonna actually use the art deco skin I got for her
maybe im bad but im failing to see how the doomfist buffs are that crazy. the cool down and power block buffs are pretty good but his punch is really no different in terms of overall damage and the .25 stun on regular punches i dont get the point. The ult buffs are good but really not crazy. doomfist feels fundamentally weak as well as his overall damage just being super low.
If you ever feel useless just remember that they buffed Mercy's gun.
OH. MY. GOD. AS A DOOMFIST MAIN I HAVE BEEN WAITING MY ENTIRE LIFE FOR TODAY.
@Chef Aahz Agreed i have 220 hours and doom and he offered the best character i’ve played.
@Mustafa Alişan BAYSAL I started playing overwatch the day doomfist came out because he looked fun to play. Since then I have been flamed constantly by everyone. I’ll take the 2 weeks they allow us to live if that’s all we get lol
Now wait for the community to nerf him into the ground :(
Overwatch players 10 days later: Sojourn still best Dps in the game 😅
They probably nerfed the railgun damage to get the 1 shot meta out again. Those who remember pre nerf Ashe know what it was back then.
Really nice patch
I think this is a good start for balancing
Honestly i dont like the doom change, id rather keep the duration on the stun over all the buffs. The stun is nonexis now, i 1 trick doom and rely on my empowered punches. He is a glorified dps now.
Side note not mentioned in this video but they also changed the recovery path of Junker Queen's knife. It used to come directly back towards you, but now it curves out to your right on it's way back. Perhaps giving it extra potential to hit additional enemies on return and apply a little more bleed and adrenaline heeling
Finally I can properly go out fighting as mercy rather then being cornered now a small increase guardian angel speed would be nice
i thought that genji is going to get a nerf that he's blade makes now only 80 dmg per swing
Can you tell the reload speed difference on Hanzo?
I'm so happy with Sojourn's changes. As a Zenyatta main, I feel like I can't do a single thing against her.
@TrueGrit i mean, anyone can kill a sojourn, zen is one of the better supports for killing dps
They needed to add a second to her movement ability.. and self damage from her aoe super nuke.
@rick Honestly it was a net buff. Literally the only situations where she will be less powerful is using her secondary fire to headshot a 200hp hero at full health that and/or shoot someone between 40 and 70 meters away. Meanwhile, her primary fire and ultimate were both buffed, and someone who survives a headshot with 5hp is likely to die immediately anyway.
lol it was more of a buff than a nerf. shits ridiculous
That's honestly more of an issue with Zen's absurdly large head hitbox. It makes him really weak against any hero who benefits greatly from headshots. Going up against Widow, Hanzo, Soj, or Ashe is worse with Zen than really any other Support.
"I'm already Bastion!"
" -nerf- *BUFF* Bastion!"
I felt like some of these changes were a bit meh like for Mercy, I don't think it would be a big difference. Personally I wish they had nerfed Junkrat or Roadhog, such instant kill heroes they annoy me way more than Sojouern ever has lol
I know Doom deserved buffs, but man, im not looking forward to fighting him :P